Level 3
Basic Information | |
---|---|
School | Conjuration |
Classes | Warlock, Wizard |
Ritual? | No |
Duration | Concentration, up to 1 hour |
Components | V, S, M (a gilded skull worth at least 300 gp) |
Cast Time | 1 Action |
Range | 90 feet |
You call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature's form: Ghostly, Putrid, or Skeletal.
The spirit resembles an undead creature with the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Medium undead
Armor Class: 11 + spell level (natural armor)
Hit Points: 30 + 10 for each spell level above 3rd
Speed: 30 ft.; fly 40 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 4 (-3) | 10 (+0) | 9 (-1) |
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Incorporeal Passage. The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Actions
Medium undead
Armor Class: 11 + spell level (natural armor)
Hit Points: 30 + 10 for each spell level above 3rd
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 4 (-3) | 10 (+0) | 9 (-1) |
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Festering Aura. Any creature, other than you, that starts its turn with in 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn.
Actions
Medium undead
Armor Class: 11 + spell level (natural armor)
Hit Points: 20 + 10 for each spell level above 3rd
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 4 (-3) | 10 (+0) | 9 (-1) |
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak
Actions
When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block.